Retro gameplay meets vintage aesthetics in what is, for our money, a dream combination. With a sense of style and flair that we've never really seen before, Cuphead manages to combine unique audio-visuals with classic gaming action in an exceptionally cool, cohesive package. Controversy surrounds aspects of its gameplay, but after a week of play, we're converted: in an age of me-too software, Cuphead stands apart from the pack. We've played the game on Xbox One and PC, and while the UWP Windows Store code has frustrating issues, the console and Steam releases come highly recommended.
Cuphead has been a long time coming. First starting development back in 2010, the development team started out with just three people before eventually expanding to nearly 20 by the time it shipped. The inspiration is clear - Cuphead is designed to channel the look of classic 1930s American cartoons, but digitally recreating this look didn't quite work. Instead, everything you see in Cuphead has been animated and inked on paper using traditional methods with the resulting art digitised for use in the game. Colorisation is handled digitally but everything else about the game is entirely handcrafted and it shows.
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